Platform status
This preview runs the real game engines. The full platform below is implemented as tested service packages (~215 automated tests, including property suites over the full 64-bit seed space and negative security/tenancy tests) and ships behind the candidate and institution portals.
| Area | What it does | Status |
|---|---|---|
| Identity | One canonical user; identifiers, linking, audited merges | built + tested |
| Organizations | Programs, cohorts, CSV roster import, verified claiming | built + tested |
| Entitlements | Capability resolution from personal + institutional sources | built + tested |
| Game SDK | Versioned plugins, PCG32 determinism, property harness | built + tested |
| Generation | Seeded pipeline, provenance, equivalence fingerprints | built + tested |
| Adaptive engine | Idempotent difficulty state machine, exact replay | built + tested |
| Assessment builder | Immutable blueprints, timer precedence, capability checks | built + tested |
| Assessment runtime | Idempotent starts, autosave, deadline integrity | built + tested |
| Practice platform | Adaptive sessions, instant deterministic feedback | built + tested |
| Scoring | Evidence-based, versioned revisions, competency scores | built + tested |
| Calibration | CTT item-family statistics, IRT-ready | built + tested |
| Analytics | Projections, org reports, cohort comparisons | built + tested |
| Gamification | XP, streaks, achievements with anti-farming | built + tested |
| Events | Transactional outbox, exactly-once consumers, DLQ | built + tested |
| Security | Argon2id auth, hashed sessions, attempt tokens | built + tested |
| Launch games | Five original games, ambiguity-proof generation | built + tested |
| Candidate & admin portals | Full UI over the platform services | in progress |